Low polygon modeling for the scenery objects around KPE.
Click on images to enlarge
Tuesday, October 28, 2008
Anime cartoon character
This is one of the four pig characters created by my colleague in collaboration with a Singapore based manga drawing school.
Click on image for an enlarged view.
For this character, I was tasked to texture, assign weights and animate it with some simple movements.
Still having a little issue with uploading video into the blog though.
Click on image for an enlarged view.
Low-polygon modeling - AR soccer player
This model was created for an Augmented Reality exhibit during the Germany Expo @ Suntec in 2006. At that time, World Cup fever was on. So, everything just fitted together to come up with this idea for showcase.
Player in action. Waving, jumping, etc.
Face texture image for mapping (above). And uniform (below) for the character's body.
Low-polygon Quasi
This version of Quasi was inspired by the real Quasi, developed at Carnegie Mellon, and it looked like this.
And this is my version. Low polygon model was created as an Augmented Reality model for the opening ceremony of a science and technology exhibition in 2006 at the Singapore Science Centre
Monday, October 27, 2008
Project Virtual Fishtank - Sea turtle
Project Virtual Fishtank - Manta Ray
One of the very first large scale model I created back when I first started modeling using 3D Studio Max 5. This manta ray was created from an image reference by visual comparison. I remembered I didn't know how to import an image into the scene to assist me.
Over the years, the manta ray was converted to Maya format as the VR engine work with could only support a certain exported format of the file.
Wireframe view with rig (in green)
The polygon model was rigged with a skeleton to enable it to 'fly' like most mantas do in the sea. I remembered the sinusoidal behaviour of how the wings flapped are based on a script with I copied from reference books.
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